Spacemarines allready have a really tough time against nearly any other faction and hunter squadrons on enemy side just rips them complete. I`m really excited about how they manage to balance this carrier fleet to spacemarines. Tau ships are slow, they move at base speed IN ships Originally posted by TenTonHammer:Yes tau get homing torpedos, but they are weaker than other factions torpedos, Tau have weak broadsides, but they can fire forward giving them very strong prow attacks. They were close enough to make no huge difference, but the GW rules are more all-in on the carrier group concept, whereas the FW rules are are a little more "normal" by comparison to the other races. I'd expect more micromanagement than either, certainly.Īlthough the FW models are infinitely prettier (and were cheaper.) I actually prefer the GW rules. There are plenty of options, but they're all there to support the carriers (and in BFG Armada, the Orcas/Wardens are going to be picking up contacts and allowing the Mantas to engage the enemy before the enemy can see the carriers).Īctually going on the offensive with Tau is fairly difficult - there is more to manage than the Orks, and they're a little more clunky than the Imperials. An enemy attack has to get past layers of Tau ships, each of which buys more time for reloads - if the Tau player can survive to reload their Mantas enough times, they're going to win.Īllied races and other ships fit into this support cloud and are added pretty much for taste. These support ships would orbit the carriers, and the Orcas/Wardens would orbit these, as layers of an onion. It is set in the fictional universe of Warhammer 40,000, and is specifically an adaptation of the miniature wargame Battlefleet Gothic by Games Workshop. The Envoy/Merchants provide more Orcas/Wardens, the Protector/Hero provide a line cruiser (sort of), which adds to the close range firepower, and the heavy escorts provide additional cheap, disposable guns. Battlefleet Gothic: Armada is a real-time tactics video game developed by Tindalos Interactive and published by Focus Home Interactive. The other ships join the carriers in this formation, and fill in the gaps. BFG Armada will model this far more effectively than the tabletop ever could, just by virtue of being double-blind and modelling turrets explicitly. Tau have dirt cheap carriers and exceptional ordnance, so the basic concept is that the carriers cluster together for mutual protection (similar to Imperial ships), with the Orcas/Wardens dotted around as picket ships - escorts whose entire purpose is spot the enemy and flee, and possibly to shoot down torpedos and fighters with their turrets. The most important ships in your fleet are the Mantas and the Orcas/Wardens. Tau (especially in the GW build) play like a WW2 carrier group. The brief of it is that Imperial and Chaos fleets play like WW1 Pre-dreadnought fleets, up to and including torpedo boats, destroyers, ramming and battlecruisers. Some one gave a nice expantion of BFG TT tau once Tau are getting the forgeworld made Kor'or'vesh fleet Yes tau get homing torpedos, but they are weaker than other factions torpedos, Tau have weak broadsides, but they can fire forward giving them very strong prow attacks.
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